" Apologies for my stupidity, but I cannot understand what those "blatantly obvious downsides" are from your post. As for me painting the game, well, I have personal opinion just like the next guy, and so far did my best to argument every point at least once, be it positive or negative. If not in current thread, surely once before. Reposting same thing everywhere would be a bit absurd. If you find it inappropriate to have a net negative opinion, the shortest explanation recoup is "I came here to play the game, only to have the rug pulled from under me repeatedly. Few companies squeeze their players for extra retention as aggressively as GGG does, without really adding much new content to play". You probably disagree, and it's fine, no need to waste time on me then :) |
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" It might just be me or my background within the industry, however, if I hear someone claiming that a PTR would lead to better results and lighten the workload of the QA department, my initial reaction would honestly be just laughter. 1. Setting up a PTR requires extra work 2. Vetting suitiable players and inviting them is extra work 3. Coding/Maintaining tools to log more extensively whatever players are doing is extra work 4. Reviewing low quality bug reports, cross referencing those with the logs and having QA verify/falsify the reported is issues is extra work Ill leave it at that. The point is: This is a boatload of extra work and it is blatantly obvious. When I say extra work what I really mean is of course extra costs financially but also opportunity costs as in the people working on the PTR related stuff cant simultaniously work on ingame features. Which is why I referred to PTRs as a marketing tool. It doesnt enhance the quality of the product enough to justify the costs. But if it enhances the buzz around the product and leads to more sold copies, well then its totally justified. The claim that this would somehow lighten QAs workload is naive at best and laughable at worst. Im having a really hard time taking you seriously at any rate because of that claim. And all of this IS obvious, yet you omitted all of it to make the claim this was a viable alternative. I dont think its malice on your part, you simply fail to hold your own ideas to scrutiny and thats as common as it is dangerous. " Agreed. I also think its absurd to allow yourself to be lead by emotions, tainting every debate or discussion you might want to have. At least try to come from a neutral standpoint even or especially if you dont like something. " I do disagree, yes. The everchanging nature of the game - sometimes for better, sometimes for worse - is PoEs USP. Feel free to dislike it all you want, thats fine - couldnt care less. Whether you realise it or not, thats why PoE is still going strong after more than a decade and yes there is a price to be paid. This approach has plenty downsides and dislike many of those but I still like the endresult better than whatever else the competion vomits into the stores. Deep down you know Im at least not wrong, because despite of the many flaws PoE has - you are still here. This is in essence why many players including myself push back on changes regarding PoEs core such as the XP penalty or lack of an AH or whatever else. Feel free to disagree with that statement as well, if you like. Thats fine. Its not elitism or anything like that why players are pushing back against those changes, whether they are well intended or not. They simply like what PoE is despite all its flaws better than whatever else the industry releases these days and I dont think its hard to see why. Last edited by Orbaal on May 14, 2024, 7:36:32 PM |
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I think all that disscussion can be summised in one questieon. Do they can do PoE1 offline game? I think answer is yes. Will they? One can dream. Last edited by de99ial on May 15, 2024, 10:32:21 AM |
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" All this is one-time work. Once you have PTR client build, setting it up is mundane work same as any other server maintenance. For a project aiming for a decades of lifetime this is worthwhile investment. Closest example is D3/D4 which somehow avoid serious exploits (aside from that D4 item dupe they couldn't fix for 3 patches:)) and avoid having overtuned content smacking any player below elite across the floor. " As someone who is technically both a dev and QA, can say that starting off others bug reports is always faster than testing yourself. Low-quality reports just get discarded, because they usually come from people incorrectly understanding game mechanics. If there is a real bug, there will be at least 1 human describing it properly and with a WTR. " I did move on shortly after div/ex swap. Since then it has been "see new patch, login, do 3 maps, quit". Although my friends who keep playing leagues give me some feedback about how things are here. " How would you like if someone changed X dollars Y cents on your bank account to Y dollars X cents and then said "your own fault for not diversifying investments"? Ignoring sizeable (yes) part of playerbase coming from both devs and the rest of the players is definition of elitism. Last edited by Echothesis on May 15, 2024, 10:51:23 AM |
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One can dream! Can you guess what it got today? What's cool that they also did recently was make it so you can play any league. Censored. |
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General Discussion - Can i buy POE 1 as an offline game - Forum - Path of Exile (2024)
References
- https://techcommunity.microsoft.com/t5/ai-machine-learning-blog/announcing-timegen-1-in-azure-ai-leap-forward-in-time-series/ba-p/4140446
- https://blog.google/technology/ai/google-gemini-update-flash-ai-assistant-io-2024/
- https://www.pathofexile.com/forum/view-post/25337330
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